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MTG ONTARIO ZENDIKAR SPOILER: Total - 50/229 posted Sep 9 2009 by jrzman

[ WHITE | BLUE | BLACK | RED | GREEN | MULTI-COLORED | ARTIFACT | LAND ]


PRE-ORDER ZENDIKAR: Support mtgontario.com by pre-ordering your Zendikar Booster Boxes from us. All prices in Canadian dollars, includes shipping & taxes.

ZENDIKAR RELEASE DATE: October 2, 2009

ZENDIKAR PRE-RELEASE TOURNAMENT DATES: September 26-7, 2009

ZENDIKAR STORE LAUNCH PARTIES: October 2-4, 2009

Both pre-release events, and store launch parties, are available at your favourite local gaming store. Click here for a full list of Zendikar Prerelease events , and here for a full list of Zendikar Launch Party events across Canada.

ACKNOWLEDGEMENTS: Thanks to the fine folks in the mtgsalvation rumor mill forum whose dedication to bringing this information public make all of this possible.

Feel free to discuss any of these cards in our News & Rumours forum!

New Mechanics

Landfall

Landfall is an ability word. Anything with Landfall had some sort fo trigger when a land enters the battlefield under your control. This creates some interesting synergy with fetch lands, which WotC was well aware of, see land section for what I'm referring to.

Traps

The further "Yu-Gi-Oh!"-ing of Magic continues with the advent of "Trap" cards. However these do not work in the same way they do in that game.

A Trap card is an Instant card that usually has some type of alternate casting cost (ACC). When a certain condition has been met, you may then cast the trap for its ACC. This is almost always lower than the casting cost on the top right of the card.

Returning Mechanic

Kicker

Kicker is an optional cost that appears on some spells. You may pay this optional cost as you cast the spell. If you do, you will get some type of aded bouns when the spell resolves/permanent enters the battlefield.

This is returning from the Invasion/Time Spiral blocks.

Disclaimer

All cards contained in this document are considered to be unoffical until otherwise released through official sources approved by Hasbro, and Wizards of the Coast.



WHITE: Total - 4/? posted Sep 9 2009 by jrzman

Day of Judgment
2WW
Sorcery
Destroy all creatures.
Rare

Iona, Shield of Emeria
6WWW
Legendary Creature - Angel
Flying
As Iona, Shield of Emeria enters the battlefield, choose a color.
Your opponents can't cast spells of the chosen color.
7/7
Mythic Rare

Kor Sanctifiers
2W
Creature - Kor Cleric
Kicker W
When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.
2/3
Common

Luminarch Ascension
1W
Enchantment
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life)
1W: Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if Luminarch Ascension has four or more quest counters on it.
Rare



BLUE: Total - 8/? posted Sep 9 2009 by jrzman

Archmage Ascension
2U
Enchantment
At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.
As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library.
Rare

Cancel
1UU
Instant
Counter target spell.
Common

Lullmage Mentor
1UU
Creature - Merfolk Wizard
Whenever a spell or ability you control counters a spell, you may put a 1/1 blue Merfolk creature token onto the battlefield.
Tap seven untapped Merfolk you control: Counter target spell.
2/2
Rare

Mindbreak Trap
2UU
Instant - Trap
If an opponent cast three or more spells this turn, you may pay 0 rather than pay Mindbreak Trap's mana cost.
Exile any number of target spells.
Mythic Rare

Quest for Ancient Secrets
U
Enchantment
Whenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets.
Remove five quest counters from Quest for Ancient Secrets and sacrifice it: Target player shuffles his or her graveyard into their library.
Uncommon

Roil Elemental
3UUU
Creature - Elemental
Flying
Landfall - Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental.
3/2
Rare

Whiplash Trap
3UU
Instant - Trap
If an opponent had two or more creatures enter the battlefield under his or her control this turn, you may pay U rather than pay Whiplash Trap’s mana cost.
Return two target creatures to their owner's hand.
Common

Windrider Eel
3U
Creature - Fish
Flying
Landfall - Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn.
2/2
Common



BLACK: Total - 13/? posted Sep 9 2009 by jrzman

Blood Tribute
4BB
Sorcery
Kicker - Tap an untapped Vampire you control
Target player loses half his or her life, rounded up. If Blood Tribute was kicked, you gain life equal to the life lost this way.
Rare

Bloodghast
BB
Creature - Vampire
Bloodghast can't block.
Bloodghast has haste as long as an opponent has 10 life or less.
Landfall - Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.
2/1
Rare

Gatekeeper of Malakir
BB
Creature - Vampire Warrior
Kicker B
When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature.
2/2
Uncommon

Guul Draz Specter
3BB
Creature - Specter
Flying
Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand.
Whenever Guul Draz Specter deals combat damage to a player, that player discards a card.
2/2
Rare

Halo Hunter
2BBB
Creature - Demon
Intimidate (This creature can be blocked only by artifact creatures or creatures that share a color with it.)
When Halo Hunter enters the battlefield, destroy target Angel.
6/3
Rare

Hideous End
1BB
Instant
Destroy target nonblack creature. Its controller loses 2 life.
Common

Kalitas, Bloodchief of Ghet
5BB
Legendary Creature - Vampire Warrior
BBB, T: Destroy target creature. If that creature is put into a graveyard this way, put a black Vampire creature token onto the battlefield. Its power is equal to that creature's power and its toughness is equal to that creature's toughness.
5/5
Mythic Rare

Ob Nixilis, the Fallen
3BB
Legendary Creature - Demon
Landfall - Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen.
3/3
Mythic Rare

Quest for the Gravelord
B
Enchantment
Whenever a creature is put into a graveyard from the battlefield, you may put a quest counter on Quest for the Gravelord.
Remove three quest counters from Quest for the Gravelord and sacrifice it: Put a 5/5 black Zombie Giant creature token onto the battlefield.
Uncommon

Sorin Markov
3BBB
Planeswalker - Sorin
+2: Sorin Markov deals 2 damage to target creature or player and you gain 2 life.
-3: Target opponent's life total becomes 10.
-7: You control target player's next turn.
4
Mythic Rare

Soul Stair Expedition
B
Enchantment
Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition.
Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand.
Common

Vampire Lacerator
B
Creature - Vampire Warrior
At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
2/2
Common

Vampire Nighthawk
1BB
Creature - Vampire Shaman
Flying, deathtouch, lifelink
2/3
Uncommon



RED: Total - 10/? posted Sep 9 2009 by jrzman

Chandra Ablaze
4RR
Planeswalker - Chandra
+1: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to target creature or player.
-2: Each player discards his or her hand, then draws three cards.
-7: Cast any number of target red instant and/or sorcery cards from your graveyard without paying their mana cost.
5
Mythic Rare

Electropotence
2R
Enchantment
Whenever a creature enters the battlefield under your control, you may pay 2R. If you do, that creature deals damage equal to its power to target creature or player.
Rare

Elemental Appeal
RRRR
Sorcery
Kicker 5
Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. If Elemental Appeal was kicked, that creature gets +7/+0 until end of turn.
Rare

Goblin Guide
R
Creature - Goblin Scout
Haste
Whenever Goblin Guide attacks, defending player reveals the top card of his or her library. If it's a land card, that player puts it into his or her hand.
2/2
Rare

Goblin Ruinblaster
2R
Creature - Goblin Shaman
Kicker R
Haste
When Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target nonbasic land.
2/1
Uncommon

Kazuul Warlord
4R
Creature - Minotaur Warrior Ally
Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control.
3/3
Rare

Lavaball Trap
6RR
Instant - Trap
If an opponent had two or more lands enter the battlefield under his or her control this turn, you may pay 3RR rather than pay Lavaball Trap’s mana cost.
Destroy two target lands. Lavaball Trap deals 4 damage to each creature.
Rare

Murasa Pyromancer
4RR
Creature - Human Shaman Ally
Whenever Murasa Pyromancer or another ally you control enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of allies you control.
3/2
Uncommon

Plated Geopede
1R
Creature - Insect
First strike
Landfall - Whenever a land enters the battlefield under your control, Plated Geopede get +2/+2 until end of turn.
1/1
Common

Warren Instigator
RR
Creature - Goblin Berserker
Double Strike
Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.
1/1
Mythic Rare



GREEN: Total - 9/? posted Sep 9 2009 by jrzman

Beast Hunt
G
Sorcery
Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
Common

Harrow
2G
Instant
As an additional cost to cast Harrow, sacrifice a land.
Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.
Common

Nissa Revane
2GG
Planeswalker - Nissa
+1: Search your library for a card named Nissa's Chosen and put it onto the battlefield. Then shuffle your library.
+1: You gain 2 life for each Elf you control.
-7: Search your library for any number of Elf creature cards and put them onto the battlefield. Then shuffle your library.
2
Mythic Rare

Nissa's Chosen
GG
Creature - Elf Warrior
If Nissa's Chosen would be put into a graveyard from the battlefield, put it on the bottom of its owner's library instead.
2/3
Common

Oracle of Mul Daya
3G
Creature - Elf Shaman
You can play one additional land on each of your turns.
Play with the top card of your library revealed.
You may play the top card of your library if it's a land card.
2/2
Rare

Oran-Rief Survivalist
1G
Creature - Human Warrior Ally
Whenever Oran-Rief Survivalist or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Oran-Rief Survivalist.
1/1
Common

Predatory Urge
3G
Enchantment - Aura
Enchant creature.
Enchanted creature has "T: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."
Rare

Rampaging Baloths PRE-RELEASE PROMO
4GG
Creature - Beast
Trample
Landfall - Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield.
6/6
Mythic Rare

Scythe Tiger
G
Creature - Cat
Shroud
When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land.
3/2
Common



MULTI-COLORED: Total - 0/? posted Sep 8 2009 by jrzman

There are no known multi-colored cards in Zendikar.


COLORLESS ARTIFACT: Total - 1/? posted Sep 9 2009 by jrzman

Eternity Vessel
6
Artifact
Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total.
Landfall - Whenever a land enters the battlefield under your control, you may have your life total become equal to the number of charge counters on Eternity Vessel.
Mythic Rare



LAND: Total - 5/? posted Sep 9 2009 by jrzman

Arid Mesa
-
Land
T, Pay 1 Life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.
Rare

Emeria, the Sky Ruin
-
Land
Emeria, the Sky Ruin enters the battlefield tapped.
At the beginning of your upkeep, if you control seven or more plains, return target creature card from your graveyard to the battlefield.
T: Add W to your mana pool.
Rare

Misty Rainforest
-
Land
T, Pay 1 Life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library.
Rare

Teetering Peaks
-
Land
Teetering Peaks enters the battlefield tapped.
When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn.
T: Add R to your mana pool.
Common

Valakut, the Molten Pinnacle LAUNCH PARTY PROMO
-
Land
Valakut, the Molten Pinnacle enters the battlefield tapped.
Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to target creature or player.
T: Add R to your mana pool.
Rare



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